![]() ![]() Outfits can be mixed and matched with all other clothing to create a unique look. Next up is your rider’s fashion – there are a variety of different clothing items and gear to unlock, including full outfits. You can modify their skin tone, face, eyes, hair, hair color, facial hair and whatnot (with the option to go back and change things if you’re not satisfied). Check it out below.įrom the outset, players can choose two body types for their avatar. But if you’re curious about the game’s character creation and customization, Ubisoft has released a new trailer for the same. ![]() The publisher gave GamesBeat a code for this review.The Riders Republic closed beta is live, and has already seen its fair share of leaks. Riders Republic is out now for PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, and PC. If you have any taste for these kinds of extreme sports titles, then you’ll likely enjoy Riders Republic. But when it’s on-form, it’s a lot of fun. It does have some shortcomings: Namely its dialogue and slightly self-conscious microtransaction system. It’s not the sort of game that will absorb you for days, nor is it the sort of game that benefits from trying to do too many things at once. It doesn’t need to be any more than that. What you see of Riders Republic is what you get: It’s a well-made and fun sports game in which you bike, ski, and fly over beautiful landscapes, performing tricks and racing other players in short, enjoyable contests. But the menus are a cluttered mess and make the process of purchasing items unattractive. Granted, it’s just for cosmetics and in-game currency. What that means is to go to one specific point on the map, and any attempt to go elsewhere will be penalized.Īnother not-so-wonderful part of the game is the microtransaction system. At one point the other characters give you a snowmobile and tell you to have fun exploring. It’s not optional, and it’s a multi-step process that will penalize you if you try to deviate. It’d be laughable if it weren’t so painful to the ear. The characters’ dialogue is a soup of outdated slang and pseudo-memetic drivel that sounds like it was culled from a zoomer language AI programmed by boomers. If the game’s high points are the action and the quiet beauty, then the low points come when literally any human character opens their mouths. ![]() But if you want to kill some time and you want to play something that’s low-stakes, colorful, and breezy, this is your game. It’s exceptional in short bursts, but I’ve noticed that the action can get same-y when played for too long (though I’m sure you could say the same about any game - I certainly did about Far Cry 6). Speaking of hours, this is one of those games that feels best played for a couple of hours at a stretch. Even if you’re not an “extreme sports game” fan (I’m a casual admirer at best), it’s still a pleasant way to spend a few hours. The game’s playground is visually a dupe for several national parks, and it’s both beautiful and relaxing. There’s something peaceful about just going for a bike ride or for a walk around the terrain. There may be a bit of trouble getting into one, but I noticed this wasn’t too bad the longer I played and the further we got out from launch. These are many and varied, and they will keep the game from feeling stale. If you ever get tired of playing the races, then you can join the multiplayer challenges. For lack of a better way of putting it: It’s just fun. The system of resistance and speed is not too restrictive, nor is anything too hard. Each movement mechanic is well-designed and easy to pick up. The game offers players the chance to ski/snowboard, bike, and wingsuit in races, trick challenges, and just general exploration. ![]()
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